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All of them, robots and humans alike, seem to like and respect their boss. His workers are mostly simple-minded robots, but he’s also in charge of a number of CL4P-TP units with advanced (if annoying) AI and some human scientists as well. He’s in charge of Helios, a space station orbiting the world of Pandora and tasked with observing it. Jack’s exact position and title within Hyperion aren't entirely clear, but it seems like he has some sort of middle-management job. A bit douchey, sure, but by no means evil. And Jack really doesn’t seem like a bad guy. At this point he isn’t Handsome Jack, the mass-murdering CEO of the Hyperion Corporation. If he’s calling himself the hero, then obviously he’s either lying or crazy, right?īorderlands: the Pre-Sequel - which takes place before Borderlands 2 - also features Jack as one of the main characters, but this time he’s on your side. Not only does he have aspirations of mass murder on a global scale, but he abandons his own underlings to let them suffer from disease and bandit raids, makes no effort to provide for his workers, and also acts like a total jerk. He wants to bring peace, albiet in a very, very violent manner. He's the man who dreams of wiping out every bandit and criminal on the world of Pandora, which - let’s be honest - is the vast majority of its population. There's a notable exception here: all throughout the game he’s insists that he’s the hero, and you’re the bad guy. He yells at you through radio feeds, and mocks you as you are attacked. The story begins with him trying to kill you, which becomes a running theme throughout the game. They take this idea and run with it.īorderlands 2 introduces, rather immediately, the character of Handsome Jack as the main villain. Borderlands 2 and, to an even greater extent, Borderlands: the Pre-Sequel don’t avoid the issue, though - quite the opposite.
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The real world doesn’t see people doing evil deeds just for the sake of being evil.
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You’ve probably heard the saying, “one man’s terrorist is another man’s freedom fighter,” and it’s true. Both stereotypes grow from humankind’s desire for a simple good vs. The dark lord of all things evil is a product of religion. The mustache-twirling villain is a product of Hollywood. It’s a basic truth of the world, and yet one that many stories - and games - overlook: everybody thinks they’re in the right.
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